Wednesday, 10 June 2009

Hand in edit_1

Haecceity full edit_1 from N Nivreen on Vimeo.


Now to do it properly:

Opening:

The Garden of Forking Paths:

  1. longer gap between opening and chapter title
  2. make the green of the title fade for a longer amount of time into the building, maybe tint the building green
  3. add heart beat to match the beating hearts
  4. adjust colour on hearts so it is more vibrant and not just pink DONE
  5. Add an extra layer of detail to the surrounds of the shelf scene. More tendrils
  6. Add a light flash or some other effect to signify new movement. Add sound effect to show this too.
  7. Jump the camera up the corridor in flashes, not just a normal zoom. So bits of the shelves are illuminated at points, faster and faster
  8. Make the door way at the end more vibrant aadd a stronger light and add more tendrils at the sides. Make the streaming light much more visible
  9. Pause on the shot of the door for a few moments before they open. DONE
  10. Slow down the opening and increase brightness and rays as they do. DONE
  11. Bleach to white with the light DONE
  12. Slow down the pan up the stairs and add breathing and footsteps sound. VISUAL DONE
  13. Make the colours more vibrant


Entering the Chiasmus:

  1. Decrease the gap between the chapters
  2. Add electrical burst noise and match with bursts of headache like blinding light at points.
  3. Match sound so the ominous noise only comes in as the hands come into view
  4. Add a light so the shadow on the scene is more pronounced
  5. Add memory shot in after hands
  6. Shorten shot of Emily's face at window
  7. Staccato the shot with light in timing with new music
  8. Zoom through layers of intial building back to Emily's face
  9. Change angle of zoom out so it appears oblique.
  10. Add electrical charges to image
  11. after blur electrical shock and then zoom to emily putting hand up
  12. get rid of existing cloud layer
  13. Zoom away from face at window through cloud...showing distance
  14. Clouds become green and blurry
  15. Electical charge in cloud blurs to bedroom blur of bird woman coming into focus
  16. Electrical noise matching the lighting
  17. Back to green clouds over section zoom (plan view shot of roof tops??) Or just oblique zoom. With different emily's doing different things
  18. Bird face initially slow and straight shot, then electrical charge and sweep camera round and blend out everything else so just face remains and then white
  19. charge into doorway zoom scene
  20. make the flicker more pronounced and stagger the zoom
  21. get rid of the layer which is making it dull
  22. Move to the end and and close up on Emiy's face
  23. Then zoom out of section dramatically downwards.
  24. Flicking light in bedroom mixed with more memories
  25. Door opening make the light and dark more pronounced
  26. Flick between view of door opening and brightened room
  27. Get rid of blue water scene
  28. Sort out zoom out
  29. Add particles to the zoom outs
  30. Brighten up shot as it zooms out to match brightening room, increase the flicker
  31. End bedroom with bird woman disappearing as room brightens
  32. Final shot up side of section, flashy, intercut with brighter and brighter bedroom
  33. Sort out music and sound

Haecceity:
  1. Sort out colour on opening make it brighter and redder
  2. Re render out three emily scene so the camera is fixed and the zoom can be prolonged to show the detail in the space
  3. Make the red overlaid bedroom come first
  4. As she looks up in the red space
  5. She touches the mirror in the bedroom. THis is marked with a flash of light or something like that.
  6. The rest as is



Ending:

Wednesday, 27 May 2009

Sunday, 24 May 2009

Final scene test run

Needs transitions and some timing issues but nearly there

Penultimate scene test run from Nancy Ní Bhriain on Vimeo.

Saturday, 23 May 2009

final scene test

Untitled from N Nivreen on Vimeo.

strung together so far

film clips strung together with mis-chosen sound from N Nivreen on Vimeo.

Final Section


as is...or with a layer of fire....misses all the detail but matches the film a bit more

To be presented as a fold out box drawing on two A2 pages

Wednesday, 20 May 2009

Tuesday, 19 May 2009

More section

light tests

one orange omni with refractive index .7 on the lens
spot volumetric from above 1609%

Hdri seems to not be working in these
12 white volumetric spot lights 200% from windows and one orange omni 25%

More hdri test

This has been slowed down to 50% to make the flicker less of a problem. Need to render it out with two and a half times the number of frames and speed up the hairs movement.
Change the refractive index of the lens so that the image becomes more curved as the shot progress
Zoom into the centre emily
Add some fog
Turn off most of the lights to get rid of the flicker
Add sparkly particles which look like sparkles of light coming from the dome
Emily in the foreground shouldn't be slowed down as she looks static at the moment

Slowed down hdri from N Nivreen on Vimeo.

light test no flicker from N Nivreen on Vimeo.


section cut lines


to do at a2 size

Animation test Final Scene

The flicker is caused by the global illumination settings. This render took 4 hours 20 minutes. It uses Hdri aswell as ten volumetric and one ambient light. I've just sent it off with an upped min resolution of samples which is apparently meant to work to fix the flicker.

Hdri test Flicker problem from N Nivreen on Vimeo.

HDRI LIGHTS


Section and final scene with fisheye working


It really needs a lot more done to it to be good
The ground line needs to include foundation like structures, the cut line needs to variate a lot more and be filled in. More connections, drawbridges stairwells between spaces need to be included:
but not today
and the colour needs to be sorted out.
Also a framing of the scene with a massive cut around its border, would make it better compositionally

Sunday, 17 May 2009

Final scene progress


Initial test with some lights and the neuron grass floor, need to play around with shadows more and light it with hdri
volumetric light coming from above
one of more to come volumetric coming in one of the windows from the dome


Initial test with fish eye lens, the hair doesn't render through the lens which is a problem

A test render of the neuron floor moving

Neuron grass low res from N Nivreen on Vimeo.



To add: the growing vines, particles exploding in light bursts and floating upwards (c4d), will probably need to be done on a separate alpha channel render and adding in AE as the computer might explode.

Friday, 15 May 2009

More shelf scene tests



Shelves from N Nivreen on Vimeo.



Part 2: Shelf test:

Untitled from N Nivreen on Vimeo.



Need to match the shelves lighting to the door, ie, red and slow down the zoom
etc etc

Thursday, 14 May 2009

Windows and Doors of significance






Low res tests for Mirror scene

Untitled from N Nivreen on Vimeo.


The background will be very dark in this with the cosmos in her eye as the focus of attention. Some tendrils will be moving in the background. Model still needs some reading desks

Low res mirror scene test from N Nivreen on Vimeo.

think its better without the zoom. I'll just straight cut from the zoom eye scene to this

test mirror2 from N Nivreen on Vimeo.

Test Multiple 2 from N Nivreen on Vimeo.

Multiple Test from N Nivreen on Vimeo.

Test Looking Up from N Nivreen on Vimeo.


slow this down so its 2 or 3 seconds long



Wednesday, 13 May 2009

finish tonight.....!